Daily Puzzle

Level 1 of 3

Mode: Challenge

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Test mode
How to Play KAZURI

Objective

Fill the 4 small hexagons — the cells — with different digits from 1 to 9 so that the 3 large hexagons — the targets — are correct.

Each target is made by multiplying the values in the three cells that touch it.

The Layout

  • The large hexagons are the targets.
  • The small hexagons are the cells.
  • Each cell holds one digit from 1 to 9.
  • Each digit may be used once only.

The Key Rule

Each target uses the values in the three cells touching it:

  • The left target uses the top, centre and lower-left cells.
  • The right target uses the top, centre and lower-right cells.
  • The bottom target uses the centre, lower-left and lower-right cells.
Each large target is made from the three small cells that touch it.

Example

Completed KAZURI example with cells 2, 3, 7 and 5, making targets 42, 30 and 105.
  • 42 = 2 × 3 × 7
  • 30 = 2 × 3 × 5
  • 105 = 7 × 3 × 5

This shows how each target is formed from its three touching cells. The highlighted small hexagon is simply the currently selected cell.

How to Enter Numbers

  1. Tap a cell to make it active.
  2. Tap a number on the keypad to place it.
  3. Used cell digits become unavailable.
  4. Tap CLR to remove the value from the active cell.

Daily Puzzle

Each day contains 3 levels:

  • Level 1 — a straightforward starter.
  • Level 2 — a little trickier.
  • Level 3 — one target is missing and one cell is already given. You must work out the missing target as well as the remaining cells.

Training Mode

Training Mode loads one random puzzle from the training pool. It is untimed and does not affect your daily score, streaks or stats. Complete the puzzle, then choose Another Puzzle or Finish.

Scoring

Each level begins with up to 3 points, shown by the three yellow markers:

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  • Relaxed — each incorrect submission loses one point from that level.
  • Challenge — finish a level in under 1:30 for up to 3 points, from 1:30 to under 3:00 for up to 2 points, or after 3:00 for up to 1 point.
  • In Challenge mode, each incorrect submission removes one further point from that level.
  • You can always continue playing even when no points remain.

Three perfect levels give 9 points, plus a 1-point perfect bonus for a final score of 10/10.

Stats

KAZURI keeps track of your games played, games won, current streak, best streak and average score.

About the Name

KAZURI was chosen because it echoes mathematics/reasoning, and also reflects the idea of something small and beautiful — which suits the puzzle nicely.

Scores
Games Played0
Games Won0
Current Streak0
Best Streak0
Average Score—
Current DayNot started
Settings
Game Mode

Training

Practise a random untimed KAZURI puzzle. Training does not affect your daily score, streaks or stats.


Data

Reset your scores, streaks and saved game progress on this device.

Reset all KAZURI data?

This will permanently delete your scores, streaks and saved game progress on this device.

Training complete!

Would you like another puzzle?

KAZURI

Opening your saved game…